No, this isn't going to be anything particularly spectacular. This is where I will write about . . . gaming.

I didn't have much time tonight to really go at it with my current game of Sins of a Solar Empire.  I think I'm now in the mandatory "I have a huge fleet, plenty of planets generating tons of ships, and now I'm going from planet to planet mopping up" phase.  I wiped out the pirates and now I've taken an enemy planet: damn those were some huge and spectacular battles!

In many ways, Sins reminds me of KohanKohan, for example, was the first RTS I remember where you could retreat your units, let them recharge, and head right back into the battle.  Battles could get huge and could keep going: it's amazing how being able to recharge ramped up the intensity.  Sins does that as well. 

One of the things I really appreciate is that my units seem to have half a brain: I'm not telling them "attack this, now attack this, now attack this".  Most of the time, I tend to play zoomed out: units are abstract icons ("playing with X's and O's," so to speak).  Because I'm not micromanaging these ships, when a battle is underway, I am able to zoom in and watch the battle.  It's amazing how the atmosphere changes, from the sedate and relaxed distance to the close-up, with engines roaring and energy weapons blasting.

I think, after this, I will try a larger scenario with a harder difficulty level.  I fully expect to lose big-time, but it should prove an interesting.  First, though, I need to actually get through this scenario!


Comments
on May 07, 2009

Sins is indeed a Great game. I've had it since launch and bought the beta and still play it to this day. Entrenchment totally changed the landscape of the game for the better. With Entrenchment it has some of the best gameplay I've ever experienced.

Can't wait to check out the new Diplomacy micro exp... should prove interesting.

on May 07, 2009

I'm still waiting to buy Entrechment sometime so I can go back to multiplayer..sadly too much elsewise to do.