No, this isn't going to be anything particularly spectacular. This is where I will write about . . . gaming.
People are trying something new with RTS's
Published on April 30, 2009 By Animesh Karna In PC Gaming

I decided to try Battleforge, as the idea sounded intriguing.  I've only played the first two single-player missions, so I don't really know what to think of this game.  So far, I'm seeing some interesting ideas that might or might not work . . .

This is basically a combination of a trading card "Magic: The Gathering"-type game and an RTS.  Unlike other games of this sort that I've tried, this isn't a "straight duel".  Once you use a card to, say, summon a monster, the monster is controlled and used the same way as most other RTS's. 

On the map, you have two sets of resources.  You need units near a resource (and no enemy units nearby) in order to claim a resource point.  There are two kinds of resources.  One is general power, the other is orbs (which can be things like "fire", "frost", and so on).  Collect a power node to make power start to trickle in (up to a maximum amount for a node).  Collect an orb node and, after an initial time, you can get one orb of the sort you desire.  A node generates just one orb, but that orb can be freely used as often as you like.  A card will have a power cost and an orb cost ("two fire orbs plus one orb of any type"). 

You can cast a card if you have buildings (or claimed nodes) or units nearby.  Since this is real-time, you can cast pretty much as you please.  As I mentioned, orbs aren't consumed when used.  Suppose you have one fire orb, but you have enough power . . . you could happily go off and cast spells and summon units that all require one fire orb, as much as you want.  Actually, cards have a recharge limit: a card might be usable, say, 5 times before you must wait 30 seconds to recharge, for example. 

On the first two missions, I started feeling like I was just flooding units.  Power seemed to be generating quickly and orbs weren't consumed.  This meant that I would just keep generating units until the cards rechage units were used up.  Then, I would send them in to battle, and hammer the enemies with spells while my units were busy attacking.  I didn't feel like I needed to do a whole lot of thinking, deciding on "this unit" instead of "that unit" (I guess this aspect comes from arranging the deck: you can have only 20 cards in a deck). 

Let's see what happens when I work more on my deck, and try multiplayer.  I expect to quickly discover that there is some deep strategy here . . . because I expect to be crushed in humiliating ways.


Comments
on Apr 30, 2009

Since this is real-time, you can cast pretty much as you please

Caveat: Each card has a certain number of charges, usually dependent on the cards level (orb count). Rank 1 cards usually have 5 charges - for example if you look at your basic ranged unit it'll say something like 5x6 archers. 5 charges, 6 archers per card. Once the card's charges are spent, each time you play the card triggers a cooldown period (listed in the card details).

The only way to increase the number of charges is to use a duplicate card at the proper upgrade level. Finishing missions and playing PvP matches allow you to unlock card upgrades (stuff like more damage, better abilities, in some cases even new abilities). There are 2 ranks of upgrades, and you can only "charge" a card once you upgraded a card. For example, let's take the Human Archers from the Frost deck. Say you upgrade it once so they do a little bit more damage. After you do that, you can use a duplicate Archers card to double the number of charges on it so you can now play it 10 times before it triggers a cooldown. When you get your second upgrade, you can use another Archers card to double the number of charges again.

Hopefully that makes sense.

Anyway, the first two missions are really basic. Later on they get more fun, but some are also crazy difficult. Once you finish a mission chain on each difficulty level, you will be able to play it on a harder difficulty. And some of those are insanely hard. I stopped playing for a while because I'm completely stuck on this one Solo Expert